The Weight Paint mode received new tools including Average, Blur, and Smear, the UV Sphere Projection and UV Cylinder Projection functions now support the manual placement of seams, the UV Select Similar operator received new options for Similar Winding and Similar Object, and the performance of conversion from edit meshes to object mode meshes was improved through parallelization. Additionally, the Viewport Compositor now supports bicubic interpolation, multi-layer EXR images, and repetition along a single axis. The Viewport Compositor has been updated to support several new nodes including Anti-Aliasing, Convert Color Space, Corner Pin, Denoise, Displace, Fog Glow Glare, ID Mask, Map UV, Mask, Plane Track Deform, Stabilize 2D, Texture, and Z Combine. This release also introduces a new system to improve the performance of geometry nodes when copying large data chunks, adds the ability to select group socket subtypes in the Node Editor, extends the Paint Mask selection, adds support for viewing the scene duration in the status bar, and adds a new parent space transformation for aligning child objects and armature bones to parent space. Highlights of Blender 3.6 LTS include a new add-on to easily create VDM brushes, support for importing and exporting the legacy 3DS format, support for light trees on AMD GPUs, hardware ray-tracing acceleration for Intel Arc and Data Center GPUs, as well as support for simulations on geometry nodes. The first long-term support release of the 3.x series was Blender 3.3 LTS, which will be supported until September 2024. Blender 3.6 LTS is now available for download as the latest and greatest stable version of this open-source, free, and cross-platform 3D computer graphics and modeling software for GNU/Linux, macOS, and Windows platforms.īlender 3.6 comes about three months after the Blender 3.5 release and it looks to be a long-term supported (LTS) series that will receive support for two years with regular updates that introduce bug fixes and stability improvements.
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