![]() If you turn on DirectX 12 Ultimate while keeping RT disabled, memory usage goes up by another 1000 MB-it seems turning on DX12 Ultimate always has the game create the BVH structure used with ray tracing, even when RT is actually disabled. That's at highest details with RT off in both scenarios-3 GB of additional VRAM use but no change in visual output. Whats starts with an innocent 3 GB at 1440p with DirectX 11 turns into 6.4 GB just by switching to DX12. Where we saw huge differences between the renderers is VRAM usage. This might not be universally true, especially weaker CPUs with fewer cores should see some improvement with DirectX 12's multi-threading capabilities differences are small either way. What supports this theory is that our comparison between the various renderer modes shows that DirectX 11 offers the best performance on even AMD Radeon cards, which usually do better with DX12. It seems the game was originally designed with DirectX 11 in mind, and that DirectX 12 with ray tracing was added only recently. This can be explained partly by the fact that Dying Light 2 was scheduled to be released in 2020, but delayed twice. ![]() Overall, the graphics are decent, but not good enough for 2022, I'd say. Since much of the gameplay happens at night, getting the lighting right is important for delivering a believable gameplay experience. Thanks to a well-working Global Illumination algorithm and clever use of its abilities by map designers, things look great here, almost next-gen even with ray tracing disabled. Where Dying Light 2 really shines is lighting. Textures are generally good even though some areas could have done with a bit more love the permanently activated sharpening filter helps with crispness. For me, the biggest letdown is that the floors are so extremely flat. While the geometry on most characters is very good, things in the world are of low poly counts. Some scenes, especially outdoors with dense vegetation, look excellent, city environments are decent, and indoors look poor. If you've checked out our selection of screenshots, you should be here with mixed feelings. Still, if the genre suits you, do check out reviews and videos of Dying Light 2.įrom a technical perspective, Techland is using a new and improved version of their in-house "Chrome Engine," which is now just called "C-Engine." C-Engine has support for DirectX 11 and DirectX 12, in addition to ray tracing. ![]() ![]() While the game combines a lot of elements that it adopts from various similar games, I found many mechanics tacked on, and a lot of things end up being a chore instead of an improvement to gameplay. Don't get me wrong, it's still a decent game, just not the masterpiece everyone expected given all the marketing hype. I have to admit I'm a bit disappointed by the game and expected something a bit better. Dying Light 2 from Techland is the latest zombie apocalypse survival action adventure. ![]()
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